Data Fields | |
size_t | data_size |
ao2_destructor_fn | destructor_fn |
ast_mutex_t | lock |
uint32_t | magic |
int | ref_counter |
astobj2 objects are always preceded by this data structure, which contains a lock, a reference counter, the flags and a pointer to a destructor. The refcount is used to decide when it is time to invoke the destructor. The magic number is used for consistency check. XXX the lock is not always needed, and its initialization may be expensive. Consider making it external.
Definition at line 45 of file astobj2.c.
size_t data_size |
for stats
Definition at line 50 of file astobj2.c.
Referenced by internal_ao2_alloc(), and internal_ao2_ref().
Definition at line 48 of file astobj2.c.
Referenced by __ao2_ref_debug(), internal_ao2_alloc(), and internal_ao2_ref().
Definition at line 46 of file astobj2.c.
Referenced by __ao2_lock(), __ao2_trylock(), __ao2_unlock(), ao2_object_get_lockaddr(), internal_ao2_alloc(), and internal_ao2_ref().
uint32_t magic |
magic number. This is used to verify that a pointer passed in is a valid astobj2
Definition at line 53 of file astobj2.c.
Referenced by internal_ao2_alloc(), and INTERNAL_OBJ().
int ref_counter |
Definition at line 47 of file astobj2.c.
Referenced by __ao2_ref_debug(), internal_ao2_alloc(), and internal_ao2_ref().